Representation of Places: Reality and Realism in City DesignUniversity of California Press, 21.03.1998 - 232 Seiten People live in cities and experience them firsthand, while urban designers explain cities conceptually. In Representation of Places Peter Bosselmann takes on the challenging question of how designers can communicate the changes they envision in order that "the rest of us" adequately understand how those changes will affect our lives. New modes of imaging technology—from two-dimensional maps, charts, and diagrams to computer models—allow professionals to explain their designs more clearly than ever before. Although architects and planners know how to read these representations, few outside the profession can interpret them, let alone understand what it would be like to walk along the streets such representations describe. Yet decisions on what gets built are significantly influenced by these very representations. A portion of Bosselmann's book is based on innovative experiments conducted at the University of California, Berkeley's Visual Simulation Laboratory. In a section titled "The City in the Laboratory," he discusses how visual simulation was applied to projects in New York City, San Francisco, and Toronto. The concerns that Bosselmann addresses have an impact on large segments of society, and lay readers as well as professionals will find much that is useful in his timely, accessibly written book. |
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... San Francisco 120 ACKNOWLEDGMENTS INTRODUCTION PART ONE A History of Representation in City. 6 Downtown Toronto : Urban Form and Climate 138 PART THREE : REALITY AND REALISM 158 7 Representing the Experience of Places 166 8 ...
... San Francisco 120 ACKNOWLEDGMENTS INTRODUCTION PART ONE A History of Representation in City. 6 Downtown Toronto : Urban Form and Climate 138 PART THREE : REALITY AND REALISM 158 7 Representing the Experience of Places 166 8 ...
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... San Francisco computer model . Leila Pozo , who came from Milan to work at the Berkeley Environmental Simulation Laboratory , began the work on the San Francisco computer model that Ray and others completed . Mirelle Rodier inked ...
... San Francisco computer model . Leila Pozo , who came from Milan to work at the Berkeley Environmental Simulation Laboratory , began the work on the San Francisco computer model that Ray and others completed . Mirelle Rodier inked ...
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... San Francisco ( Chapter 5 ) , chronologically the first of the three case studies , became possible with the help of two former stu- dents , Terrance O'Hare and Juan Flores , who stayed on at the laboratory after finishing their studies ...
... San Francisco ( Chapter 5 ) , chronologically the first of the three case studies , became possible with the help of two former stu- dents , Terrance O'Hare and Juan Flores , who stayed on at the laboratory after finishing their studies ...
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... San Francisco , and Toronto . Part Three looks at the new imaging technology that allows professionals to explain their designs more clearly than before . The chapters in this sec- tion of the book discuss where technology is likely to ...
... San Francisco , and Toronto . Part Three looks at the new imaging technology that allows professionals to explain their designs more clearly than before . The chapters in this sec- tion of the book discuss where technology is likely to ...
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Inhalt
3 | |
The Search for a Visual Language in Design | 21 |
Images in Motion | 41 |
The City in the Laboratory | 93 |
Times Square New York | 97 |
Downtown San Francisco | 113 |
Downtown Toronto Urban Form and Climate | 131 |
Reality and Realism | 151 |
Representing the Experience of Places | 159 |
Representation and Design | 179 |
Who Watches the Watchers? | 191 |
NOTES | 199 |
SELECTED BIBLIOGRAPHY | 209 |
Index | 216 |
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Representation of Places: Reality and Realism in City Design Peter Bosselmann Eingeschränkte Leseprobe - 1998 |
Representation of Places: Reality and Realism in City Design Peter Bosselmann Keine Leseprobe verfügbar - 1998 |
Häufige Begriffe und Wortgruppen
Allan Jacobs Andrea Palladio architects Architecture Baptistery Barcelona Berkeley bridge Broadway Brunelleschi building heights camera Camillo Sitte Carrer Cerda's CHAPTER city design City Planning city's color comfort commission computer model Daniel Stokols density detailed dimensions distance Donald Appleyard drawings dwelling units Environment Environmental Simulation Laboratory existing experience facade Feet 400 Meters film financial district floor area ratio focal length Giambattista Nolli Goethe graphic high-rise Ibid ichnographic images Imola Kevin Lynch landscape Le Corbusier Leonardo London look Market Street ment neighborhood Nolli open space painting Palladio Paris park pedestrian perception Peter Bosselmann photographs places planners Press professional proposed Ramblas reality representation San Francisco scale scene sidewalks Sitte Sitte's Square streetwall structure studies sunlight survey technique temple theater tion Toronto towers town Transbay Terminal trees units per acre urban design urban form Venice viewers visual walk in Venice yard York