Videogames

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Routledge, 31.07.2004 - 208 Seiten

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.

Topics covered include:

  • What is a videogame?
  • Why study videogames?
  • a brief history of videogames, from Pac-Man to Pokémon
  • the videogame industry
  • Who plays videogames?
  • Are videogames bad for you?
  • the narrative structure of videogames
  • the future of videogames
 

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Inhalt

What a videogame isnt
15
Types of game
22
platforms development
29
who plays for how long
49
levels breaks
71
Level differentiation
77
maintaining challenge in multisession
84
The function of cutscenes
98
exploration
107
Videogames as spatial stories 1 1 3
113
Space and gameplay
121
narrative
127
onlinemobileretro
163
Bibliography
171
Index
193
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