Principles of Interactive Computer GraphicsMcGraw-Hill, 1979 - 541 Seiten Basic concepts. Graphics packages. Interactive graphics. Raster graphics. Three-dimensional graphics. Graphic systems. Vectors and matrices. Homogeneous coordinate techniques. |
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application program axis B-spline Bézier curve calculations character clipping color command language components Computer Display computer graphics concatenation control points cursor data structure define DELETE depth display file display processor display-file drawing edge effect endpoints Equation example feedback frame buffer functions geometric graphics package graphics system hardware hidden-surface homogeneous coordinate implement incremental input device instance transformation instruction integer intensity intersections light pen line segments line-drawing display matrix menu methods objects operations output painter's algorithm parameters performed picture pixel plane polling task polygon position priority problem procedure raster display raster graphics raster-scan raster-scan display represent representation rotation scan conversion scan line screen coordinate system selection sequence shading shown in Figure simple simulation sorting specified storage stylus subroutine surface symbol techniques three-dimensional Update user interface user's model values vector vertices viewing transformation viewport visible window

