An Alien’s Guide to Multi-Adaptive Educational Computer Games
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80Days game 80Days project activities adaptive interventions Albert approach appropriate attention basis CbKST challenge character cognitive interventions competence-based confidence context create defined DEGs Digital Educational Games Digital Storytelling e-learning Earth Educational Computer Games ELEKTRA environment evaluation feedback Feon Figure framework game concept game design Game Engine game experience game situation game-based learning gameplay mode geographic datasets goal Göbel integration intelligent tutoring systems interactive intervention types Kickmeier-Rust learner learning actions learning content Learning Engine learning game learning objectives learning paths learning situations Lizard macro adaptation Mangalore meaningful meta-cognitive micro level motivational adaptation motivational aspects motivational assessment motivational interventions narrative needs non-invasive assessment non-player character play possible prerequisite problem solving psycho-pedagogical Radon Labs realized scene self-regulated learning serious games situated cognition skills specific Story Engine task teaching tion tional tive University of Graz usability videogame virtual terrain