An Alien’s Guide to Multi-Adaptive Educational Computer GamesMichael D. Kickmeier-Rust Informing Science, 2012 - 220 Seiten |
Häufige Begriffe und Wortgruppen
80Days game 80Days project activities adaptive interventions Albert approach appropriate assets attention CbKST challenge character cognitive interventions competence-based confidence context create defined DEGs didactic Digital Educational Games Digital Storytelling e-learning Earth Educational Computer Games environment evaluation feedback Feon Figure framework game concept game design Game Engine game experience game situation game-based learning gameplay mode geographic datasets goal Göbel ICML integration intelligent tutoring systems interactive intervention types Kickmeier-Rust learner learning actions learning content Learning Engine learning game learning objectives learning situations Lizard macro adaptation Mangalore map desk meaningful meta-cognitive micro level motivational adaptation motivational aspects motivational assessment motivational interventions narrative needs non-invasive assessment non-player character play possible prerequisite problem solving psycho-pedagogical Radon Labs realized scene self-regulated learning serious games situated cognition skills specific Story Engine storytelling task tion tional tive University of Graz usability videogame virtual terrain